A downloadable asset pack

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SUPPORT NEEDED

  • My studio is going through a challenging financial period, and I could really use your support to get back on track until the recent hard work starts to pay off. If you're able, please consider donating or purchasing from any of the platforms where I sell my work. And rest assured, I'll be offering more free content along the way! But if you're on a tight budget, no worries at all—feel free to grab what's free and enjoy it! 

About The Pack:

Every surface in our pack features at least 5 variations for both RUNNING and WALKING actions, ensuring dynamic realism when these variations are randomized by your game engine. Additionally, we've introduced LAYERS – Boots, Plate, Armor, and Water – that can be layered onto your default footsteps for a unique auditory experience. What sets our pack apart from others in the marketplace is its meticulous alignment. All 192 files are perfectly synced, so when two or more SFX play simultaneously, they harmonize seamlessly. This precision offers the freedom to blend diverse surfaces and layers, forging realistic and captivating footstep sounds. Note that there are no walking or running loops in this pack, only single-step sound effects.


SoundCloud Preview (hear interesting combinations that you can create by combining sounds)

All Files Included List


For instance, imagine your character traversing a swampy terrain:

  1. Allocate the 5 variations of "Grass 1 Default Footwear Walk" SFX to activate randomly with each step.
  2. Similarly, assign the 5 variations of the "Water Layer" SFX to play at random for every step.


Thanks to the flawless synchronization of our files, triggering the Grass 1 and Water Layer SFX simultaneously produces a rich auditory blend, perfectly encapsulating the feel of a swampy area.


Tip 1: Use plate, boots, and armor layers alongside surfaces to give a special flavor to your movements, depending on which equipment your character is wearing.

Tip 2: Although volumes are matched pretty nicely as it is, playing with volume levels can help you to layer sounds more creatively. For example, if you layer grass, gravel, and armor, you can adjust the volumes for each depending on what you want to create.



We appreciate hearing from our buyers and value your feedback! Leaving a review, providing suggestions, or reaching out to us directly helps us understand your needs and preferences better. As authors, we genuinely enjoy interacting with the developers who use our product. 


Thank you,

Cyberwave Orchestra

cyberwaveorchestra@gmail.com


Download

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Click download now to get access to the following files:

Medieval RPG Footsteps Pack.rar 14 MB

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